May 07, 2007, 11:04 PM // 23:04 | #1 |
Krytan Explorer
Join Date: Jul 2006
Location: East Coast
Guild: Soldier's Union [SU]
Profession: N/Me
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HP+ 30 or Armor +5 always?
So, I've been running around GW for a bit more than a year, and have tried to observe this, with less success than I would hope. (I think all the numbers flashing get distracting...)
So, for the observant or for the mathematically inclined, here's my question: Is a +30 health mod "better" (i.e., will it keep you alive in battle longer?) than a +5 armor (or even +7 physical or +7 elemental)? Does the damage reduction over time of the armor mitigate the marginally lower health? Or, is +30 a significant-enough step up (about 7 percent of your total health pool) to warrant the mod? And, does it matter more what class / role you play? Is one mod more useful for warriors and dervishes, and the other more useful for rangers and casters? Is it situational? Feel free to share anecdotes and observations and math. |
May 07, 2007, 11:12 PM // 23:12 | #2 |
Furnace Stoker
Join Date: Oct 2006
Location: Jawsome!!!!!!!!!!!
Guild: looking for one :p
Profession: A/D
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im a pve'er myself and I prefer +30, in pve you need weaponry to be "jack of all trades" (hence +15^50 20/20 +30's are so popular) unlike +5 a +30 will ALWAYS help you whereas +5 excludes degen and armor ignoring. But i have a felling the +5 armor is more effective for that purpose.
well theres a pve perspecive anyway |
May 07, 2007, 11:14 PM // 23:14 | #3 |
Banned
Join Date: Aug 2006
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Diddy bow sums it up nicely. While +5 armor will give you more protection, you will be weaker against things such as degen.
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May 07, 2007, 11:20 PM // 23:20 | #4 |
Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Its not a question of mathematics...
An armour mod will work from the moment you get hit (aslong as its not armour ignoring/degen). A health mod will work when you get closer to 0 health. Absolutely nothing stopping you using a high AL set and switching to a high Health set when you're taking heavy damage. Sadly since all greens are +30 and i can't be arsed to make myself loads of +5AL weapons... i'm stuck with it. Edit: Ok not all... but most, most of the ones with desirable mods are +30. Last edited by Evilsod; May 08, 2007 at 12:11 AM // 00:11.. |
May 07, 2007, 11:30 PM // 23:30 | #5 |
Banned
Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
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Not all greens are +30.
Granted... most of them are, but there are a few with armour mods. I use health mods if there are health mods already there.... and as for Armour mods... I always go with +7 Elemental (and get rid of +7 Physicals on sight) because my Acolute Sousuke set-up always (or at least 95% of the time) carries Greater Conflagration... so there is no physical damage anyway... It just makes sense... |
May 07, 2007, 11:33 PM // 23:33 | #6 |
Frost Gate Guardian
Join Date: Apr 2006
Guild: League Of Friends [LOF]
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Which one is more useful also depends on your health and armor level.
- If you have good health but low armor (for example, a caster or dervish with no major/superior runes), +5 armor will help you more. - If you have low health but good armor (for example, a warrior with a superior rune), +30 health is better. |
May 07, 2007, 11:41 PM // 23:41 | #7 |
Frost Gate Guardian
Join Date: Dec 2006
Profession: R/E
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I always have a weapon with +30 and one with +5A.
It's usefull in various situations and some are allready in posts above mine so I'll save myself some time. :P |
May 07, 2007, 11:46 PM // 23:46 | #8 |
Krytan Explorer
Join Date: Aug 2005
Location: Ohio
Guild: XoO
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+5 AL in PvE
+30 hp in PvP |
May 07, 2007, 11:53 PM // 23:53 | #9 |
Desert Nomad
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
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helath mods work the same way as deep wound, slashed from the bottom. The extra health is only their when you reach near death. In other words the best way to go is to have +5 armor on most of the time and then when your health approches <20% switch to +30.
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May 08, 2007, 12:04 AM // 00:04 | #10 |
Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Overall for PvE, you'll rarely be running into *massive* degen, armour ignoring damage or coordinated spikes. Here, the (age-old argument, here it comes!) a few hp saved from every hit given the +AL will more than likely add up to more than 30hp, making a Defense mod more desireable overall, especially on a front/midline class who would be more likely to take a few blows.
The only time I ever really tried for a high health PvE-wise was as a monk, big scary monsters seem more prone to feasting on a 446hp ele than a 600hp monk, leaving me free to go about preventing said ele from being eaten free from harassment. For PvP, having high as health as possible is key. More durability to degen, damage of all sorts and, most importantly, spikes can be crucial - I've lost count of the times I've survived a perfectly executed 'sin combo from the +hp extra my equipment gave me. However, as PvE overall is easy enough to not need *optimal* equipment, I mainly go for +hp mods anyway, and have my chars primed for PvP. |
May 08, 2007, 12:50 AM // 00:50 | #11 | |
Wilds Pathfinder
Join Date: Aug 2006
Profession: Me/
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Quote:
Thats why i always try to give +armor to my casters. But sometimes i like use +5 armor with my warrior if i really want to tank. But that its just me beeing weird hahahaa |
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May 08, 2007, 01:49 AM // 01:49 | #12 |
Hall Hero
Join Date: Feb 2006
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I find that degen is killing me more than anything in PvE right now, so HP +30 helps out a lot.
Both mods work nicely. If you're undecided, I would apply the +5 armor on whatever item you have for the time being. They're much easier to replace than a +30, in case you change your mind. |
May 08, 2007, 02:00 AM // 02:00 | #13 | |
Jungle Guide
Join Date: Dec 2005
Guild: Heros of Titans Realm [HotR]
Profession: W/
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Quote:
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May 08, 2007, 06:38 AM // 06:38 | #14 | |
Wilds Pathfinder
Join Date: Sep 2005
Location: 7??13'35" E - 50??06'27" N
Guild: Servants of Fortuna [SoF]
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Quote:
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May 08, 2007, 09:15 PM // 21:15 | #15 |
Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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+5 is quite a bit better for normal pve.
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May 09, 2007, 02:25 AM // 02:25 | #16 |
Desert Nomad
Join Date: Sep 2005
Location: that dwarven house in beacons perch
Guild: koss
Profession: W/
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i think it depends on the character and gametype
pvp monk needs +health pvp warrior probably doesnt really need either for pve ive always perfered 30 health, a lot of times you get spiked hard in the harder pve missions and more health is probably better than the tiny bit of extra armor |
May 09, 2007, 04:57 AM // 04:57 | #17 |
Jungle Guide
Join Date: Mar 2006
Profession: Mo/
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I like both, each in different situations. Generally speaking I don't use either on my Monk, because TBH I find a +20% Enchant to be more useful in most of my builds. However i've been known to use any of the three (+30, +5, +20%) on my Monk, just depends on the situation.
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May 09, 2007, 06:01 AM // 06:01 | #18 |
Jungle Guide
Join Date: Nov 2005
Guild: Hoser Down[HD]
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Heres the general rule applied to PvP and works fine for PvE as well (note if you know ahead of time what your up against it may be different like if you play against a armor ignoring spike health is obviously superior)
Their are certain breakpoints for armor and health. The effectiveness of Armor Scales down as you increase it. In other words you need a balance of both. What StormLord said is basically correct "- If you have good health but low armor (for example, a caster or dervish with no major/superior runes), +5 armor will help you more. - If you have low health but good armor (for example, a warrior with a superior rune), +30 health is better." So it is both situational as well as class/role dependent. If you have trouble deciding in PvP: generally your fine if you have 75 or so AL and around 600hp on your high hp set (including the shield) In PvE this may be a bit different this is what will keep you up the best but not necessarily the best option. You may simply want to go heavier armor or something on a warrior so the AI has a higher priority to attack you. If you want numbers http://www.guildwarsguru.com/content...ide-id1156.php Last edited by deadmonkey4u; May 09, 2007 at 06:05 AM // 06:05.. |
May 09, 2007, 06:05 AM // 06:05 | #19 |
Academy Page
Join Date: Jul 2006
Guild: Ceasers X I Legion
Profession: W/Mo
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mmm there was some big guide someone made that covered a bunch of formulas and stuff and came up with the conclusion that +5 was a bit better, it was on the gameamp site but unfortunately I cant find it
I still use +30 though Feels better |
May 09, 2007, 06:12 AM // 06:12 | #20 | |
Jungle Guide
Join Date: Nov 2005
Guild: Hoser Down[HD]
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Quote:
Like I said their is a balance. As you up your armor the less useful it is. For the majority of the players who have casters without 16AL shields and wear like +energy armor and stuff the conclusion that +5 armor is better is pretty valid. |
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